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Ori sequel has all the punishing charm of the original

Don't let the Disney aesthetic detract from the sophisticated themes.

Don’t let the Disney aesthetic detract from the sophisticated themes.

Traversing the enchanted forests, mystical grottos, and windswept plains of Ori and the Will of the Wisps is a pure kinetic joy. Linking jumps with glides with wall-hops with yet more jumping is platforming at its finest, so precise is the player’s control over the diminutive titular spirit.

And it only gets better. As you progress, so too does your ability to move – your hop morphing into a double- and then triple-jump, your glide transforming into a powerful mid-air launch – in turn opening up previously inaccessible areas for exploration. By the time this loop has reached its zenith, it’s practically possible to navigate the entire ants-nest map without putting a foot on the ground.

A good thing, too, because Ori demands an awful lot of players. Don’t let the gorgeous Saturday Disney aesthetic fool you: this isn’t a game for young children.

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